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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Now displaying: Page 1
Jan 31, 2024

Welcome to Dev Game Club, where this week we complete our series on 1999's Homeworld, the 3D space RTS from Relic Entertainment. We talk a bit more about dynamic difficulty, address the final missions, and turn to our takeaways before a couple of mails. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Finished (B) and almost (T)

Podcast breakdown:
0:00:47 Discussion
1:05:45 Break
1:06:14 Email

Issues covered: Defeating Games for Charity, Video Game History Foundation, watching someone blast Mother Brain, Tim streaming, streaming and getting paid, a chill Dark Souls player, enjoying playing with people, joyful weekend, not finishing a game, how to make the game interesting over and over again, carriers and docking, learning skills for one use, RTSes using the campaign to prepare for multiplayer, micromanaging, managing the brutal rescue of the trading ship, freeing up everything for the final assault, watching ships crawl through space, trial and error, punishment of failure, the appropriate story depth, avoiding elaborate storytelling, feeling like legend and myth, twice as many shorter missions, flexibility through resources, stately capital ships, early vs late game failure, ship control layout, satisfyingly destroying the enemy, cinematic presentation, high-stakes final mission, a human point of connection, naval/military chatter, doubling down on a thing, purity of spaceship focus, ship design, designing across civilizations, consistency of armament, the usefulness of salvage corvettes, being careful with dynamic difficulty, having options, turtle strategies, watching players use and discover tactics streaming, committing to 3D, having to relearn controls, having a light touch with the story, whether we should do a TTRPG primer, real space physics vs WWII space flight, 

Games, people, and influences mentioned or discussed: Kingdom Hearts III, Kaeon, Contra, Metroid, X-COM, Kyle, Dark Souls, LostLake, Bvron, Belmont, mysterydip, Artimage, Mark Garcia, BioStats, Calamity Nolan, D&D, Resident Evil Village, Phil Salvador, Rogue, Starcraft (series), Battlestar Galactica, Star Wars, Blizzard, Halo, Warcraft (series), Robocop, Avalon Hill, Civilization, Johnny Pockets, Eye of the Beholder, Baldur's Gate, Go, Senet, Mancala, John Woo, Andrew Enright, Anachronox, Final Fantasy VI, Kirk Hamilton, Aaron Evers. 

Next time:
???

Links:
Defeating Games for Charity (a real website)

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub
Discord
DevGameClub@gmail.com

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