Info

Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
RSS Feed
Dev Game Club
2024
May
April
March
February
January


2023
December
November
October
September
August
July
June
May
April
March
February
January


2022
December
November
October
September
August
July
June
May
April
March
February
January


2021
December
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
September
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Aug 9, 2023

Welcome to Dev Game Club, where this week we continue our series on 1991's Eye of the Beholder. We talk about using what you've got, contrast it with non grid-based games like Underworld, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Thru level 4 (Tim), level 2 (Brett)

Issues covered: Discord Game Club, getting deeper in the levels, paranoia about missing items or XP, being lost in the spinner maze, avoiding the spinners via runes, the compass flipping, leaving a clear landmark, feeling the need for the hint guide, having fewer games, older D&D puzzles, what concepts did designers use and discover level design in the process, fast traveling to the exit, systemic doors, how to give information to the player, distillation, focus, using a button in a different way, levels having multiple heights, logistically making the space work and having a rail, D&D mage lair fun, needing a little more from spatial understanding, having trouble with landmarks, using what you have for gameplay design, making opportunities out of constraints, finding your way through with a DM, advancing to more systems, how big is your flowchart, THAC0, what you choose to represent, story vs crunchy combat, giving you more options, Tim's spider problem, speedrunning to the potions, how much one saves, the lack of fun in poison and food.

Games, people, and influences mentioned or discussed: Artimage, Mark Garcia, Ultima (series), Bard's Tale, Double Fine, Psychonauts 2, Dark Souls, Breath of the Wild, SuperGiant, Bastion, Transistor, Hades, Rogue, Adventure, The Elder Scrolls (series), Diablo, World of Warcraft, Wizardry (series), Baldur's Gate (series), James Ohlen, Chrono Trigger, Kirk Hamilton, Aaron Evers.

Next time:
More of Eye of the Beholder

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
Discord 
DevGameClub@gmail.com

0 Comments
Adding comments is not available at this time.