In this second beta edition of Dev Game Club, we continue to examine System Shock 2, moving through R&D and ultimately into Hydroponics B/C. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
R&D
Cargo Bays
Engineering Control/Engine Core
Hydroponics B/C
Podcast breakdown:
0:36 Intro
1:15 Discussion of SS2 begins (with level persistence)
55:22 Break
55:43 What we're playing/next time
Issues covered: level data persistence, navigation cues or lack thereof, lack of clarity to certain interactions, not focusing the player, health buffs and de-buffs, inversion of RPG skill-ups, using the environment to kill your foes, the world continuing while you interact with inventory and HUD, Brett's biggest scare in games, monkey terror, enemy introductions, emergence and player agency, exploitability of AI, do sleeping robots notice you?, cargo section as stealth, quantum entanglement reconstruction tank expert use
Games, people, and influences mentioned or discussed: Half-Life, Doom, Souls series, Outlaws, Far Cry 4, Bioshock, Unreal engine, Dishonoured, Republic Commando, Dead Space, Quake, Deus Ex, Warren Spector, Elder Scrolls series, Fallout series, Skyrim, Thief, Alien: Isolation, Alien (film series), Super Mario Bros.
What we've been playing:
Brett: Uncharted (PS4 remaster), Tim: The Witcher 3: Wild Hunt
To play for next time:
Remainder of Hydroponics, through Ops and into the end of Recreation.
In this inaugural beta edition of Dev Game Club, we talk about the relevance of System Shock 2, its precedents and antecedents, and cover the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Show notes:
DGC Ep 1
Sections played: Opening area, tutorial, character customization area, von Braun Med/Sci and Crew Quarters.
Podcast breakdown:
0:00:33 - Reason behind 'cast
0:02:27 - History of hosts
0:05:00 - Expected 'cast layout
0:07:55 - History of System Shock 2
0:29:05 - Break 1
0:29:25 - Talk about beginning parts of SS2 in depth
1:24:14 - Break 2
1:24:34 - What we're playing, plans for next episode
Brett & Tim Common History: Star Wars Starfighter, Star Wars Jedi Starfighter, Star Wars Republic Commando.
Brett History: Fallout 3, Skyrim, Fallout 4
Tim History: X-Wing v TIE Fighter, Mysteries of the Sith, Indiana Jones and the Infernal Machine, Tomb Raider 2013, Halo 5.
Games, people, and influences mentioned or discussed: System Shock 1, Ultima Underworld, Ultima series, Doug Church, Warren Spector, Ken Levine, Thief, Starfighter games, Republic Commando, Tomb Raider 2013, BGS games, Naaughty Dog, Insomniac Games, Jonathan Chey, Freedom Force 1&2, Paul Neurath, Other Side Games, Junction Point Studios, Epic Mickey 2, Marc LeBlanc, Randy Smith, Harvey Smith, Dishonoured, Arkane Studios, Quake, Doom, Bioshock, Half-Life, Enemy Territory, Team Fortress Classic, Fallout, Baldur's Gate, Halo 5, Alien, Star Wars, Star Trek, Blade Runner, Mad Max, Mass Effect series, Oxenfree.
One interview in which Doug Church talks about eliminating conversations: http://gillen.cream.org/wordpress_html/676/doug-church/
What we're playing: Brett discusses the similarities and differences in the beginning Firewatch, Tim talks about Metal Gear Solid V, Witcher 3, and his ten year journey on Call of Cthulhu: Dark Corners of the Earth
To play next: R&D through the end of Hydroponics B/C.
@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com