Info

Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
RSS Feed
Dev Game Club
2024
May
April
March
February
January


2023
December
November
October
September
August
July
June
May
April
March
February
January


2022
December
November
October
September
August
July
June
May
April
March
February
January


2021
December
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
September
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Jul 5, 2023

Welcome to Dev Game Club, where this week we complete our series on Metroid Prime. We discuss the visor modes, the pleasing arc of the end game, and other topics before we turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Finished the game!

Issues covered: the face of the Metroid Prime core, reflecting the art of Samus in the environment or creatures, seventeen films in five and a half days, vision modes in games, using vision modes for boss fights and other uses, what is that sound you're hearing?, scanning to get the riddles, using this as a blueprint to figure out other things to do, using the Chozo descriptions to find the artifacts, having the sense of empowerment returning to the areas, not needing to move the goalposts, the toppled tower and other setpieces, a game about seeing, scanning the totems as an unlock, the prophecy of the chosen/Chozo one, where these games connect together, Omega Pirate adding visors to combat, love/hate and the Ridley battle, those Switch joy-cons, learning the pattern recognition, not being sure where your collision ends, finding depth in the movement system, having a final boss that's a little easier, Tim totally misses me saying "that's how we roll" in our Metroid series, translating into a new genre and going their own way, excellent art direction, making the 3D work, the importance of craftmanship, the controller matters, making a business model choice.

Games, people, and influences mentioned or discussed: Mark Haigh-Hutchison, Marvel (film series), Star Wars, Republic Commando, Mortal Kombat (series), Arkham (series), Assassin's Creed (series), Dr. Who, Morrowind, Halo, Eternal Darkness, Brad Furminger, Everybody Switch, Nintendo Labo, Kirk Hamilton, Aaron Evers, Mark Garcia. 

Next time:
Bonus content!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
Discord
DevGameClub@gmail.com

0 Comments
Adding comments is not available at this time.