Welcome to Dev Game Club, where this week we just keep on rolling about Republic Commando, on which both of your hosts worked. This week we talk with lead animator Dave Bogan, about his journey into the industry and what stuck out for him on this project, among many other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Issues covered: our rampant professionalism, stepping in the right potholes, taking an early liking to art, half arts school/half regular high school, finding out you're not a draftsman, learning about animation, having industry professionals for teachers, not knowing you can work in games, putting in the devotion and the time, a little who's who of great LucasArts artists, making a choice based on comedy and drawing, early experience on CMI and other titles, getting a title axed, finding roles for people rather than laying them off, getting involved in a project and working with other people, doing what you have to to ship, not having a plan and realizing: we always need to have a plan, taking on additional responsibility, the limitations of some of early characters, eyes and face and hands for animation, where one of the animators went, looking for an opportunity as a lead, thinking about how characters behave before you see them, getting expectations set, being intimidated by Daron Stinnett, looking at the competition, feeling elevated by Daron, the excellence of the animation team, learning from Joe Bacciocco, trigger discipline, when good behavior meets up with video game needs, how much an expert cared for people, using soldier expertise, composition and correctness, translating the authenticity, a well-integrated and organized animation team, the Trandoshan who runs at you like a gorilla, having to tell Dave no, various games they thought about post-SWRC, being afraid of not doing a Jedi game, being a pragmatist, lacking strife, having real characters, wanting stories at the forefront, Brett's Book Recommendation, being a salve in tough times, the hidden co-op version of Republic Commando.
Games, people, and influences mentioned or discussed: Curse of Monkey Island, Grim Fandango, Obi-Wan, Escape from Monkey Island, Rogue Squadron, Telltale Games, The Walking Dead, Wolf Among Us, Fame, Degrassi Street, Amanda Stepto, This Is Spinal Tap, Tara Campbell, Sheridan College, Disney, Fox, Pixar, ILM, LucasArts, SquareSoft, Magnum PI, Hironobu Sakaguchi, Kevin Boyle, Chris Miles, Graham Annable, Karen Chelini, Sangeeta Prashar, Sega/Secret Level, Starcraft, Jedi Knight, Ray Gresko, SCUMM, Derek Sakai, Mark Overney, Kevin Micallef, Chris Williams, Daron Stinnett, Eric Ingerson, Tippett Studios, Troy Molander, Dan Connors, Kevin Bruner, John Hancock, Chris Ross, Ryan Kaufman, Stephen McManus, Jeff "Pinecone" Kung, Ian Milham, Dead Space, Bret Robbins, Ascendant Studios, Justice Unlimited, Michael Stemmle, Diablo, Patrick McCarthy, Camela Boswell, Afterlife, Sean Clark, Force Commander, Factor 5, Magpie, Bounty Hunter, Armando Lluch, Cory Allemeier, Loren Cox, Matt White, Medal of Honor, Halo, Ryan Hood, Brett Schulz, Rebecca Perez, Jeremie Talbot, Nathan Martz, Joe Bacciocco, Call of Duty, Hulk Hogan, Haden Blackman, Patrick Sirk, Matt Omernick, GTA, The Force Unleashed, George Lucas, Sledgehammer Games, EA, Soul Reaver, Full Throttle 2, Indiana Jones and the Infernal Machine, Martha Wells, The Murderbot Diaries, Chrono Trigger, Mark, Ultima Underworld, Super Mario RPG, Nintendo, Bill, Johnny Szary, Short Circuit.
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