Welcome to Dev Game Club, where this week we continue our discussion of Civilization III. We talk about Tim triggering a World War, the slow-down in the mid-game, Brett as a war criminal, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Up to the Modern Era
Issues covered: Rome gets what it deserves, having more vs fewer Civs, running out of time/hitting a point of no return, not knowing what to ask for when you're suing for peace, wanting more feedback, being the type of game you need to figure out in a time when games wouldn't hold your hand, wanting a shallow end of the pool, having suggested scenarios, do they lean on old players, wondering if culture wins are possible against military might, experimenting to figure out the rules, getting an army and not knowing what to do with it, having military history vs not, fantasy/science fiction settings and the burden to teach, educating a player as they follow the series, Tim triggers a world war through diplomatic agreements, talking about history, trade and the economy, the weird ending screens, democracy hating war, appreciating the craft, this being a forever game, whether Brett would get a game with a different skin, bouncing off this style of play because it's not escapist, watching the AI and learning from that.
Games, people, and influences mentioned or discussed: Star Trek, Fallout, Civilization: Revolution, Dominion, Magic: The Gathering, Beyond Earth, Madden (series), Daron Stinnett, Final Fantasy (series)/ Final Fantasy Tactics, Sid Meier's Alpha Centauri, Sid Meier's Pirates, Balance of Power, Risk, Starcraft, Persona 5.
Finish the game/additional games!
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