Welcome to Dev Game Club, where this week we begin a new series on 2001's Devil May Cry, an action beat-'em-up from Capcom. We situate the game in its time and talk about its evolution from the Resident Evil series with its action. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
First four missions
Issues covered: gaming in 2001, the origins of the title as Resident Evil 4 and making it into a new franchise, leaning into the tone, the beginning of the Clover legacy, distilling down to God of War, camera changes, we riff on the ranks, evolving the camera from Resident Evil, branching off the controls, dealing with the stick when moving from screen to screen, the Capcom 5, many takes on Dante's Inferno, "Devil May Care," dripping with style, style *is* substance, a game that wants you to dive in and get good, switching to be more aggressive to fight the first boss, where you can run from the return of that boss, the presentation of easy mode, learning to read a hard game, trying different third-person cameras at this time, facing difficulty and having to figure it out, change in game tastes in the last two decades: repetition vs continuing spectacle, physical limitations, grinding for consumables and the store, how does scoring work, taking a weird detour into watery skulls, how this series evolved to present day and greater generosity, procedurally generated emails, Diablo's shrines, the strategy of allowing a shared copy of the game actually driving sales, virality, generosity driving sales, hacks and cheats and the difficulty of preventing them.
Games, people, and influences mentioned or discussed: Capcom, Jedi Starfighter, Ico, Grand Theft Auto III, Anachronox, Silent Hill 2, Resident Evil (series), Halo: Combat Evolved, Metal Gear Solid 2, Max Payne, Baldur's Gate Dark Alliance, Diablo, Conker's Bad Fur Day, Onimusha: Warlords, Nintendo GameCube, Super Smash Bros. Melee, 007: Agent Under Fire, PlayStation 2, Jak & Daxter, Twisted Metal Black, Andrew Kirmse, Pikmin, Luigi's Mansion, Hideki Kamiya, Shinji Mikami, Clover Studio, Platinum Games, Viewtiful Joe, Okami, Bayonetta, Metal Gear Rising: Revengeance, Dark Souls (series), God of War, PN 03, Killer 7, Dead Phoenix, Dante's Inferno, Patrick Klepek, Kingdom Hearts, Sekiro: Shadows Die Twice, Full Throttle 2, Star Wars: Bounty Hunter, Tomb Raider, Indiana Jones and the Infernal Machine, Mr. Beast, DOOM (1993), Eric Fox, David Brevik, Quake, GOG, Alpha Protocol.
Next time:
Through Mission 10
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