Welcome to Dev Game Club, where this week we continue our discussion of Kingdom Hearts. We talk about the end of the game, a few topics we'd never got around to, and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Finished the game!
0:47 KH Discussion
57:20 Takeaways and Feedback
Issues covered: the separation between the sky and the land, Brett playing again and again and again, leaning on Tinkerbell with default equipment, boss escalation at the end of the game, Tim's power problems, Ansem's final form, where we ended leveling up, wanting more item slots, when a game grabs you, Disney moments that pull on the nostalgia, nailing the animation and modeling archetypes of so many varying shapes/sizes/gaits, high degree of developer difficulty, contextual attacks, triggering attacks from menus, differences with the PS3/PS4 version, carryovers from another style of game, transitional games, making sense of the story, Ansem and his reports, relying on the journal or not, losing track of characters, the Gummi Ship construction, finding the Gummi Ship missions, minimal vs maximal design, relying on the Internet or a strategy guide for secret bosses and late-game content, having an ending that sets up a next game, smashing up two franchises, being the last moment in dev history that you could have smashed these together, trying to introduce people to JRPGs rather than billing it as Final Fantasy, mashing up mechanics and systems, bringing people in with action-oriented mechanics, being okay to be earnest, "cool" culture vs "hot" culture, main characters as children, Sora as child vs Ansem as adult, Sora as the stand-in for the child in all of us, canceling Squirtle's evolution to grind him forever, Brett obsessing over a thing, what we're playing next.
Games, people, and influences mentioned or discussed: The Matrix, Alice in Wonderland, Final Fantasy IX, World of Warcraft, Witcher 3, Prey, Legend of Zelda: Breath of the Wild, Metal Gear Solid, Fantasia, MediEvil, Dark Souls, Heart of Darkness, Final Fantasy VIII, Kung Fu, Square Soft, DC, Marvel, Star Wars, Disney Infinity, Elite Beat Agents, NK Jemisin, The Hundred Thousand Kingdoms, Brian Lam, Pokemon Blue, Game Boy Pocket, Snazzy Snorlax, God of War (2018), Pokemon Let's Go, Diablo, Blizzard, Ni No Kuni.
Diablo! The first four levels/up to the Butcher.
https://twitch.tv/brettdouville, @timlongojr, and @devgameclub