Info

Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
RSS Feed
Dev Game Club
2024
April
March
February
January


2023
December
November
October
September
August
July
June
May
April
March
February
January


2022
December
November
October
September
August
July
June
May
April
March
February
January


2021
December
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
September
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Jan 30, 2019

Welcome to Dev Game Club, where this week we continue our discussion of Kingdom Hearts. Tim sings a bit, Brett raps a bit, and we talk about what makes this game work or not work, as well as delving into the combat. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Through Monstro!

Podcast breakdown:
0:42 Tim sings + Kingdom Hearts
44:03 Break
44:33 Feedback + Brett Raps

Issues covered: birthday, the giant Kingdom Hearts collection, "I think this game might be bad," bizarre linearity, weird triggering, loving some films and not having connecting with others, lack of supporting systems, pushing strategy guides, lack of level logic, IP control and lack of public domain, what films they pair up with the games, being out of their design element with various choices, not connecting with FF characters, how the characters level, the lack of a moment when you level up, lack of boss requirements, zero XP, the camera is bad, paying attention to the technical points, handling the general case for graphics, why are they making this just a button mashy game, going in and out of the Bizarre Room, meeting Merlin or Jiminy Cricket, the occupation of Japan, strength/weakness collection mechanics, when we don't like a thing, enjoying analysis but respecting how hard it is to actually solve problems, applying the podcast day-to-day, designing for knucklehead stealth, embracing chaos and humor, lore in series, finding hooks that service new players, structural choices to bring in new players and opt-in to lore, how films deal with lore, play sets and toy box differences in Disney Infinity, Brett raps.

Games, people, and influences mentioned or discussed: Tarzan (film), Chris Corry, LucasArts, Edgar Rice Burroughs, Hercules, Aladdin, Beauty and the Beast, Winnie the Pooh/The Hundred Acre Wood, Song of the South, Mary Poppins/Mary Poppins Returns, P. L. Travers, Tom Hanks, Emma Thompson, Saving Mr. Banks (obliquely), Alfred Hitchcock, Big Hero 6, Frozen, Monsters Inc, Toy Story, Tangled, Disney Infinity, Final Fantasy (series), Dark Souls, Tim Rogers, Kotaku, Vagrant Story, Alice in Wonderland, Cameron Daxon, Boss Key Books, Tim Dooley, Bobby Oster, Pokémon Let's Go, Persona/Shin Megami Tensei (series), Warren Linam-Church, Thief, Dungeons & Dragons, No One Lives Forever, Hitman 1 & 2, Giant Bomb, Mikkel Lodahl, Halo, Gears of War, Assassin's Creed, Fallout, The Elder Scrolls (series), Marvel Cinematic Universe, Saw (series), Disney Infinity, Wabash College, Project Spark, John Lasseter, Skylanders, The Incredibles, Teen Titans Go! To The Movies, Tasha Robinson.

Next time:
Up to the Hollow Bastion

Links:
Kotaku's Kingdom Hearts Review

Cameron Daxon's Pokémon teams

https://twitch.tv/brettdouville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

0 Comments
Adding comments is not available at this time.