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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Now displaying: Page 1
Jun 1, 2016

In this fourth episode discussing Final Fantasy IX, we turn to the latter half of the game and Brett loses his mind over six hours riding chocobos. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
From Treno/Tetra Master Tournament to Pandemonium

Podcast breakdown:
0:30      Podcast intro
1:02      Segment 1: Chocobos and World Changes
37:35    Break 1
38:03    Segment 2: Character arcs
1:10:28 Break 2
1:10:53 Reader mail, outro

Issues covered: Chocobo Dreams and the whole enormous Chocobo side quest, Kupo Nuts side quest (referenced; mentioning here because I never got back to the email), side quests in Western RPGs and FOMO, Final Fantasy IX strategy guide, the Stellazio side quests, side locations and the overworld pay-off, "curing" Cid, state changes in locations as the world progresses, getting to know a place, setting and character, Blue Narciss and overworld travel escalation, the Oeilvert Maguffin (which is the name of Brett's new all-synth band), Black Mage moral quandaries, character arcs, Quan's cave, world on the brink, comparing the Final Fantasies, the dark side of varying mechanics, mentally modeling an environment and camera changes, adventure games, merging two characters into a monster, Cid mini-game, adding two and two and making four, adulterous Cid, localization, narrative compression, Tim's dislike of Zidane, the four temples, lack of preparation time for gear, ability equipping, conflicting gear, Terra and Gaia, the human level of motivation, art direction correlations between Terra and Iifa, ties between Zidane and Vivi, Garland and Darth Vader, souls and identity themes, meeting your maker, Zidane's original sin, Soulcage reader feedback, descent in Japanese myth (Yomi/Hell/Hades, and Izanami and Izanagi), reviews and the setting of expectations.

Games, people, and influences mentioned or discussed: Final Fantasy XIII, Jason Schreier, Witcher series, BioWare, Tomb Raider (2013), other Final Fantasies, Billy Connell, Sakaguchi, Secret of Monkey Island (obliquely), Total Recall, Ernst Lubitsch, Justin Bieber, Legend of Zelda, Starcraft, Halo, Star Wars, Jon Hassan, Daniel Johannson, Enslaved: A Journey to the West, Benjamin Lauser, Barrington Case, Zach Kuschel, Metal Gear Solid V, Filmspotting, Adam Kempenaar, Reed Knight, Trespasser, Deadly Premonition, Skyrim.

Next time:
Finish the game!

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

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