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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Now displaying: Page 1
May 25, 2016

In this third episode discussing Final Fantasy IX, we welcome a bunch of new listeners. We return to talking about themes, some of which are evolving, but also pacing and combat balancing. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
From Black Mage Village to Treno (Tetra Master Tournament)

Podcast breakdown:
0:28       Intro & reintroduction of hosts/podcast
11:52     First segment: themes and pacing
39:04     Break 1
39:32     Second segment: literariness, Vivi, Iifa Tree battle, pacing
1:21:48  Break 2
1:22:15  Third segment: reader mail, outro


Issues covered: host history and what the podcast is about, correction!, has Brett turned Tim into a JRPG player?, Shakespeare influences, mazes of twisty little passages, orphans, automatons becoming sentient, getting hitched in Sanctuary, written dialog vs recorded dialog, using mechanics to do something amusing (something only games do?), humor via timing vs repetition, thieves (Sanctuary, Treno, Tantalus), checking into characters' feelings in a not-overly mechanical way, pacing and surprise, pen and paper DMs, Tim throws Brett a question, well-rounded characters and the literariness of the games, Vivi as the stand-in for the player, Soulcage and the Iifa Tree, toying with human perception, level 5 death, monologuing, Eiko as Sally or Lucy, a meal in Madain Sari, appearances and how you treat people, tangent: skipping combat/unnecessary death and combat in games, the meta that explains why a person can die, Tetra Master and side games inside of JRPGs, eidolons and summoning (and introductions), disc breaks and where the movies fit in, pacing problem in Alexandria, unwieldy exposition and building again, grinding vs buying equipment and the potential for player expression, player skill and combat, best intentions and combat balancing, does anyone know about "descent" in Japanese culture?

Games, people, and influences mentioned or discussed: Mortimer and the Riddles of the Medallion, DLC podcast, Jeff Cannata, Christian Spicer, David Letterman, Rebel Assault, LucasArts, Mysteries of the Sith, Starfighter, Jedi Starfighter, Republic Commando, Crystal Dynamics, Tomb Raider, 343 Industries, Full Throttle II, Bethesda Game Studios, Fallout 3, Skyrim, Fallout 4, System Shock 2, Halo 5, Witcher 3, RebelFM Radio podcast, David Ellis, Hitman: Blood Money, Ken Levine, Janos Flösser, IO Interactive, Tetsuya Nomura, Nobuo Uematsu, Ni No Kuni, Final Fantasy XIV and XI, Hamlet, Twin Peaks, Dickens, Blade Runner, Peter Molyneux, Gone Home, Ron Gilbert, Bioware, Baldur's Gate, Dragon Age: Origins, Dungeons and Dragons, Dragon Age: Inquisition, Patrick Sirk, The Incredibles, Peanuts, Cooking Mama, Dragon Quest VIII, Jennifer Hepler, Deus Ex, Uncharted 4, Indiana Jones, Prince of Persia: Sands of Time, Batman: Arkham Asylum, Ultima, Final Fantasy X, George Lucas, Johnson Siau, Final Fantasy XIII, Metal Gear Solid, Silent Hill II, Shadow of the Colossus, Kingdom Hearts.

Links:
Jason Schreier, Kotaku: A Great Thing Final Fantasy IX Did

Next time:
From Treno (Tetra Master Tournament) to Pandemonium

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

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