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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Now displaying: Page 1
Nov 23, 2016

Welcome to Dev Game Club Bonus Content. We've both played a little bit of The Evil Within and here we lovingly render our verdict in stunning HD. Usually, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary, but here in Bonus Content we just chat about something descended from one of our main games and talk about the directions it's gone.


Podcast breakdown:
0:35    Bonus Content: Evil Within and Feedback
58:27  Bonus Bonus Content from Brett

Issues covered: action horror vs slower-paced, text description, gore overload, stealth elements, using fire to your advantage, putting carts before horses, the agony crossbow, Mikami's tropes, story scale/scope, the Japanese factor in melodramatic amp-up, the hospital hub, empathy work in horror games and slasher films, keys to the lockers, fictionalizing all the game mechanics, expensive progression system, getting all the progress, brief encounters with chainsaws, tight level design, look of specific technology (idTech 5, Unreal), character design, NPC companions, PS1 controls, film and Resident Evil, New Years Resolutions.

Games, people, and influences mentioned or discussed: Resident Evil 4, Silent Hill series, Tomb Raider, Rage, DOOM (2016), Uncharted series, Far Cry series, Assassin's Creed series, Hitman, Alien Isolation, Bethesda Game Studios, Shinji Mikami, Capcom, Bioshock, Quentin Tarantino, Halloween I and II, Destiny, Republic Commando, Chris Williams, Wolfenstein: The New Order, BattleTankBob, Final Fantasy VII & IX, Robin Sakai, Metal Gear Solid, Hideo Kojima, Greg Naughton, Fallout, UnderTale, Underrail, Troika Games, Tim Cain, Leonard Boyarsky, Kill Screen, TIE Fighter, Mortimer and the Riddle of the Medallion, XvT, X-Wing, Chris Suellentrop, JJ Sutherland, Shall We Play A Game podcast, Chris Metzen, Blizzard Entertainment, The Instance podcast.

Next time:
TIE Fighter, the first three battles

Notes:
The early "ARG" Brett refers to from the 1980s was called "Treasure: In Search of the Golden Horse."

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

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