Info

Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
RSS Feed
Dev Game Club
2024
December
November
October
September
August
July
June
May
April
March
February
January


2023
December
November
October
September
August
July
June
May
April
March
February
January


2022
December
November
October
September
August
July
June
May
April
March
February
January


2021
December
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
September
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Oct 5, 2016

Welcome to our third episode examining 1997's classic RPG Fallout. We examine tactical combat, leveling strategies, encumbrance as a specific mechanic, and also a lot of what we saw and did. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Everything before the base and Cathedral

Podcast breakdown:
0:42 Segment 1 -- all of the above
58:07 Break
58:38 Segment 2: Feedback, next time, and teasers

Issues covered: weapon offerings, Power Fist empowerment, late leveling, Ian meets his maker, knowing when the kills are coming, feeding memory from the CD, Tim's last followers, tactical combat numbers, twitch tension, fantasy fulfillment, thoughtful decisions, sound design supporting mechanics, narrative moments in combat, stimpack use, encumbrance and survival, mechanics that force you to reload when you get lost, return to town loop, forcing choices through encumbrance, building tension through limits, making tactical decisions for a large party, combat occurring over two dozen entities, fine line of authorial direction, Easter eggs in "tell me about," broken quest lines, addiction and radiation mechanics, apparently random damage, fixing barter and making interesting choices, how we got the power armor.

Games, people, and influences mentioned or discussed: Hamlet, FF 9, Lawrence Olivier, Kenneth Branagh, Mel Gibson, Ralph Fiennes, X-Com modern reboots, Star Trek: The Next Generation, Ultima series, Waking Mars, Worlds of Ultima: Martian Dreams, Resident Evil, Temple of Elemental Evil, King's Quest series, Wasteland 1, System Shock 2, Necrogeist, Split Screen, Idle Thumbs, Chris Remo, Jake Rodkin, Nick Breckon, Sean Vanaman, Jason Schreier, Kirk Hamilton, World of Warcraft.

Next time:
Finish the game!

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

0 Comments
Adding comments is not available at this time.