Welcome to Dev Game Club, where this week we complete our series on SimCity 2000. We talk disasters and scenarios and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
A new beginning and a scenario
Issues covered: looking at the scenarios, recovering from disasters, plane crash disaster, choosing what disasters you would use, flooding in particular, kicking down the sandcastle, what it models and what it doesn't, wanting to have a conversation about it with your child if they played it, street-level view of community, a fun-house mirror on urban development, various areas of study referenced in the simulation, the books referenced for further study, sicknesses in the modern sim, needing an influx of cash to keep your villages going, looking at the scenarios, reflecting on Flint Michigan, choosing to reflect a real place, eminent domain, being curious about why that was included, finding compromise, focusing on progress, expose/explore/explain your passions, inherent statements in how you win, the huge scope of this game and the wish fulfillment of that, a simulation can't be everything and as a game you have to be careful, urban renewal and SimCity, the Launch arcologies.
Games, people, and influences mentioned or discussed: mysterydip, Doug Bowser, Nintendo of America, Cities: Skylines, The Boys, Roger Ebert, Christopher Alexander, A Pattern Language, David Macauley, Dungeons & Dragons, Wizards of the Coast, Gary Gygax, Dave Arneson, Disney, Five Nights at Freddy's, Call of Duty, American Factory, Roger & Me, SimTown, Will Wright, Raid on Bungeling Bay, Doom, Civilization, Maxis, Midknight22, Shadow of the Colossus, ICO, Chris, Cyberpunk, High Rise, J. G. Ballard, Crash, Dredd, Megaman, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia.
The 5e book list in the DMG is very different from the 1e list.
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