Info

Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
RSS Feed
Dev Game Club
2024
March
February
January


2023
December
November
October
September
August
July
June
May
April
March
February
January


2022
December
November
October
September
August
July
June
May
April
March
February
January


2021
December
November
October
September
August
July
June
May
April
March
February
January


2020
December
November
October
September
August
July
June
May
April
March
February
January


2019
December
November
October
September
August
July
June
May
April
March
February
January


2018
December
November
October
September
August
July
June
May
April
March
February
January


2017
December
November
October
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Jul 26, 2017

Welcome to Dev Game Club, where we are kicking off a new series on 1991's Super Mario World, a SNES pack-in title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Yoshi's Island

Podcast breakdown:
0:40    SMW Discussion
48:36  Break
49:18  Feedback

Issues covered: Tanooki suits, the ubiquity of Mario, the console versions of the game, Tim's history with 2D platforming, recognizable characters, overworld presentation, confusion, choosing right rather than left, being able to trust the level progression or not, starting over with each level, making a poor choice, having all the skills from the very beginning, ability set, replaying things to gain skill, game over, time limits, Brett's strategy, ways to get extra lives, mastery, the many rules and abilities you learn in just this first world, tutorial blocks, enemy hints, power ups, being unforgiving, game over screen, game value and arcades, tolerating different aesthetics of play, Tim's preferences in play, speculation about a Half-Life 3, small universe problem, AI challenges, Ico and Yorda, Super Games Done Quick, motion sickness, games that didn't get their due, HL2 crowbar moment.

Games, people, and influences mentioned or discussed: Tomb Raider, Square, Donkey Kong, Nintendo, Doki Doki Panic, Legend of Zelda: A Link to the Past, Super Metroid, Civilization, Monkey Island 2, Wing Commander 2, Another World, Mega Man 4, Final Fantasy IV, Super Castlevania, ToeJam and Earl, Super Ghosts and Ghouls, Alex Neuse, Mickey Mouse, Tetris, Mortal Kombat, Candy Crush, Halo, Daniel Craig, James Bond, Dungeons and Dragons, System Shock 2, Half Life, Counterstrike, Nintendo Power, DLC, Crash Bandicoot, GTA V, Dark Souls, Shigeru Miyamoto, Koji Kondo, nambulous, Portal, Chewbacca, Yoda, Star Wars: Episode III, Empire Strikes Back, Marc Laidlaw, Mark of Kri, Rise of the Kasai, Ico, Valve Software, Jonathan DeLuca, Ross Hadden, LucasArts, Jedi Outcast, Ratchet & Clank, Earthbound, Undertale, Super Meat Boy, Christian Spicer, Jeff Cannata, RebelFM, Raven Software, Quake III, The Witness, Aaron Evers, Shogo: Mobile Division, LithTech, No One Lives Forever, Loom, The Dig, Rise of the Dragon, Giants: Citizen Kabuto, Realms of the Haunting, Anachronox, MDK, Hexen, Heretic, Reed Knight, Daikatana, Deus Ex, David Perry, Shiny, Earthworm Jim, Sacrifice, Planet Moon Studios, Sly Cooper, Commandos, Eidos, Tribes, Majestic, EA, Neil Young, John Riccitello, LMNO, ngmoco, Jedi Starfighter, Republic Commando, Vagrant Story, Sean Donovan, Mr. Merlin, TakLocke, BattleTech, MechWarrior, TIE Fighter, Zone of the Enders, Kojima, MechAssault.

BrettYK: 35
TimYK: 54

Links:
Swordless Link to the Past run
Jedi Outcast speedrun

Next time:
Donut Plains
Vanilla Dome

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

0 Comments
Adding comments is not available at this time.