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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Now displaying: Page 1
Jul 27, 2016

Welcome to our second episode in our series examining Warcraft: Orcs and Humans. We specifically discuss unit introduction and the evolution of the genre and how it does and doesn't parallel tabletop wargaming. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Four more of each campaign -- Human 3-6, Orc 3-6

Podcast breakdown:
0:31       Intro and segment 1
37:11     Break 1
37:31     Segment 2
1:05:08  Break 2
1:05:34  Next time

Issues covered: destroying bases, unit introduction as enemies and as friendlies, unit costs as a bar to trying out new types, usability issues, Tim's difficulties with having to restart, preconceived notions, seeding towns with units for difficulty, ranged strategy and pull radii, abusing pathfinding, similarity to tower defense, playing orcs differently from the humans, Tim's changing style of play, micromanaging formations, tuning difficulty for different speeds of play, archers vs catapults, Brett thinking about how to actually build games like these, scripted pathing in Starfighter, interface challenges vs the AI player, inner workings of the Starfighter AI, dungeon levels, influence of dungeon levels here on later Blizzard games, parallels between RTSes and wargaming and early tabletop role-playing, story in Blizzard games, National Conventions and Lothar 2016, purification of genres, friction between mechanics and dungeon levels, multiplayer and game masters and playing like a machine, WarCraft 2 arriving so soon after, Blizzard development model, Blizzard maintaining corporate identity under Activision, alternating levels, playing campaigns one after the other.

Games, people, and influences mentioned or discussed: Pokémon Go, Geocaching, Command and Conquer, StarCraft, Final Fantasy IX, System Shock, WarCraft 2, Bungie, Myth, Hitman 2, Hitman (2016), Starfighter, World of WarCraft, WarCraft III, WarCraft (2016 film), Samwise Didier, Chris Metzer, Michael Morhaime, Bill Roper, Disney, EverQuest, Overwatch, Dark Souls, Demon's Souls, Descent: Journeys in the Dark, Falling, Activision, EA, Origin, Bullfrog, Lionhead, Treyarch, Bobby Kotick.

Next time:
Play three more of each campaign (if you'd like): Human 7-9, Orc 7-9

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

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