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Dev Game Club

Join hosts and game industry veterans Brett Douville and Tim Longo as they explore older titles to talk about the influences those games had and what we can learn from them even today.
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Mar 15, 2017

Welcome to the final episode in our series exploring PS1 and PC 3rd person action-adventure game Legacy of Kain: Soul Reaver. We delve into the last bits of the game including pluses and minuses surrounding its environmental navigation and puzzles, its voice acting, and then turn to our takeaways and pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Finishing the game!

Podcast breakdown:
0:36 Soul Reaver discussion
55:55 Break
56:35 Pillars/Takeaways and feedback

Issues covered: controls and directional awareness, a visit to the human city, Brett's memory problems and the human city, number of pizza wedges, realizing you're in the wrong place, order in which you see new navigable challenges, visual language when you don't read it yet, over-subtlety, macro design, wishing for a key, the tradeoffs of a connected world, wanting to revisit the world, world connectivity, mapping of interdepencies, level design role in late 90s, gray boxing, seven deadly sins, tough block puzzles, working well within constraints, trailblazing and ambition, trying new things in grognard-captured genres, Dumah battle, gas and flame puzzle, rules, Dumah returning to his throne room, fighting camera and the boss at the same time, good final puzzles, symbol language, opening up a puzzle possibility set by adding a simple element, teaching the right thing, voice acting, efficiency of writing, delving into Serafan lore, Moebius, the point of no return, cohesive narrative and mechanics, the spectral realm and inherent gameplay, camera-control-environment holism, adult theme and mature story, economy of storytelling, interviews, marketing influence, what game do you think is worth revisiting?

Games, people, and influences mentioned or discussed: Metroid (series), Conan the Barbarian, John Milius, Tomb Raider, Ico, Riley Cooper, Legend of Zelda, Ultima (series), Mario 64, Jonathan DeLuca, Metal Gear Solid, Tony Jay, Amy Hennig, Naughty Dog, Otello, Shadow of the Colossus, Prince of Persia: Sands of Time, Crash Bandicoot, Spyro, MegaMan, HeadLander, Call of Duty, The San Francisco Kid, Karen, The Last of Us, John Caboose, Natewhs152, Nintendo systems, Breath of the Wild.

Next time:
Either Interview or Legend of Zelda: Link to the Past, through the first dungeon.

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com

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